Sunday 19 July 2009

The London Game rediscovered

Board games have a distinct whiff of geekiness about them but are at least an amusing diversion from electronic consumer goods.

Ultimately, any distraction which stops people, albeit momentarily, from tapping or scrolling feverishly and incessantly on their phones, Blackberries and MP3 players can only be a great thing.

Games publisher Condor and The Priory Arms should take equal credit in this particular case. Condor brought The London Game to the world and the Priory has been kind enough to provide drinkers with a copy.

It's not as uncompromising and hilarious as any real tube experience, but easily as frustrating.

Three improvements would make this game longer and more appropriate for lengthy drinking sessions.

Presently the game only includes tube stations as far as Zone 2. I propose a new edition which includes all 270 stations on the network and each of the 40 DLR stops. This would make the game pretty convoluted, particularly if manufacturers could implement the second improvement simultaneously.

Currently each player receives two tokens per game to close any station of their choice. This should be upped to three or four depending on the amount of players, so disruption levels are more in keeping with the real life experience.

The final improvement should be Hazard card alteration. For now Hazard cards move one or more players to alternative stations on some flimsy pretext or another. A dose of realism might work.

How about "Watch tourists get sold pony drugs before taking in a night of shit indie, watery lager and kebab vomit: Go to Camden Town", "You decide only one haircut on the same head is not enough: Get down to Old Street" or even "Time to tar and feather the recession villains: Send half the players to Westminster with lead pipes and the rest to Bank with nail-adorned spanking paddles"?

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